- Epic Games is a leading developer and publisher of interactive entertainment, known for its flagship title Fortnite and the Unreal Engine, which powers a wide range of games and applications.
- In April 2026, Epic Games launched Twinmotion 2026.1, a real-time visualization software, while also laying off over 1,000 employees due to decreased engagement with Fortnite and rising operational costs.
- The Epic Games Store saw a 57% increase in third-party game spending in 2025, reaching $400 million, highlighting strong partnerships with game developers who benefit from the platform's favorable revenue share model.
- Ideal buyers for Epic Games include game developers and studios seeking robust tools for game development and visualization, as well as companies in architecture and automotive design looking for real-time rendering solutions to enhance their design processes.
Engineering is Epic Games’ largest function with 1,414 employees, accounting for roughly two-fifths of the total workforce and reflecting the technical depth needed to maintain Unreal Engine and develop in-house titles. Marketing & Product ranks next at 503 employees, followed by Business Management (405) and Operations (387), illustrating the scale required to support global distribution and live-service operations. Finance & Administration (188), Quality (152) and IT (141) each make up between 4% and 6% of staff, while Human Resources (124) and Sales & Support (115) round out the major groups. Together, these figures highlight a balanced mix of technical, creative and corporate capabilities across the organization.
Epic Games maintains a distributed footprint. Over half of all employees—about 2,088 people—work remotely or in smaller regional hubs classified as “Other.” The largest named office location is in the Raleigh-Durham area of North Carolina, home to roughly 559 employees and serving as the company’s headquarters campus. Additional U.S. presences include Seattle (212), Los Angeles (200), San Francisco (136), New York (118) and San Diego (49), underscoring coverage across key technology and entertainment markets. Internationally, the company’s biggest site is London with 116 employees, complemented by Montreal (56) and Vancouver (41) in Canada, reflecting Epic’s ongoing commitment to tapping global talent pools for both engine and content development.